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EA has dropped a new Title Update for Madden 21!
New Superstar Abilities
Three Abilities are now in the game. They are:
Â· Run Committed - Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss.
Â· Pass Committed - Defenders with this ability will win pass blocks when they correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss.
Â· Deflator - Defenders with this ability will cause increased fatigue penalties when tackling a Ball Carrier with a non-conservative tackle.
A few things have changed with regards to gameplay.
The QB slide functionality has been updated so that double-tapping dive will now always be the slide. Further, EA has fixed an issue that would sometimes allow the QB to enter a tackle animation while attempting to slide, which could lead to fumbles. They have also fixed QBs pitching the ball with the wrong hand on option plays.
The Jurdle animation has been tweaked to reduce over-steering. More ball carrier fixes include stumbling after leg contact, and fixing the frequent stumbles when contacting blockers.
On defense, they have fixed a cheese play. Bunch Verticals Flanker Motion-Snap no longer has an exploit against cover 3 and cover 4. EA has addressed a motion issue that caused DBs in man coverage to swap responsibilities incorrectly, leaving someone uncovered. The same fix has happened to CB/LB mismatches that were happening, while man coverage vs wheel routes has been improved. Multiple defensive alignment issues against motion have been fixed, including the slow reaction times by DBs. There have also been fixes that should make RPO Alert players more defensible.
EA has tuned several tackling animations that prevented tackles from happening against juke moves. The OL warp has also been fixed. CPU players will no longer celebrate during a live fumble either.
Multiple issues with the ball going through players on swat and catch attempts have been fixed. Player ratings will now have a much heavier impact on the outcome of aggressive catches, especially diving and jumping ones. Teammates will now catch pitches more reliably on kickoff returns, while the ball physics will now bounce off players more realistically.
The stability of Face of the Franchise has been improved, while new cutscenes have been added for the NFL MVP in The Comeback storyline. Auto should also play correctly at the high school field now, while several storyline logic, rewards, and typos have been fixed. As has performance issues in the first High School game.
The Yard updates
Here are the updates for The Yard:
Â· Added visual indicator for whether you are viewing H2H or versus CPU events
Â· Added your own score to Frienderboard display
Â· Fixed issues around player control and loot round drafts
Â· Corrected an issue where abilities would not display correctly if accessed in quick succession
Â· Fixed an issue where maxed out prototypes would display blank rewards
Â· Stability and online connectivity improvements
Â· Fixed an issue where CPU-controlled quarterbacks were always getting sacked when the play matchup was Trips Verts Hook vs Safe Zone Blitz
Â· Patched the Slot Streak being open whenever running Deep Dish vs 1 Deep Zone Blitz
Â· Fixed an issue causing the ball to warp between the passer's hands while throwing out of a sack
Â· Addressed an issue causing the offensive receiver icons to sometimes appear after the defense had made an interception in the backfield, which could result in the defender unintentionally passing the ball back to offensive players when attempting skill moves
Â· Fixed an issue preventing players from attempting to recover a loose ball after a fumbled pitch or lateral
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