Dear Maplers,
As I discussed in last week's blog, we have a few major changes coming in with the new expansion and the new Soul Binder job. The new content will be covered elsewhere, but I would like to discuss how we are going to take care of two major ongoing discussions within the community - Gear Progression and Chaos Raids.
As mentioned earlier, we see a few improvement points for Gear Progression, and we are going to be making major changes to support three things:
We are revamping the overall dungeon structure to enable players to choose which gear to farm and also let players enjoy different types of dungeons to diversify overall gameplay.
One of the issues with the current dungeon reward system is that there are too many possible items that can be rewarded from each run. While random item drops are a core part of the MMO genre, being unable to aim for a specific item slot was proving frustrating for those with a final few pieces of equipment they wanted to upgrade. Also, it was forcing players to only play Fire Dragon dungeon which was hurting the overall dungeon experience.
As such, we are adjusting the reward structure for the Hard Adventure Dungeons to help you focus on a specific item slot. Also, we believe this will let players try various different types of dungeons, which will eventually benefit the entire community. Please see the details below:
We are adjusting the difficulty level for each dungeon and, as such, will be changing the Gear Score requirements. This is similar to the structure used for Chaos Raids:
Dungeon Name | Entry Gear Score | |
---|---|---|
Before | After | |
The Fire Dragon | 2100 | 1800 |
Labyrinthine Halls | 2100 | 1800 |
Temple of Immortals | 2100 | 2100 |
Lubelisk | 2100 | 2100 |
BeyondLink Tris | 2100 | 2800 |
Rune Temple | 2100 | 2800 |
We believe that, since the BeyondLink Tris and Rune Temple already require more complex strategies and skills compared to the others, they do not need a difficulty increase to reflect their new Gear Score requirements. However, we will be weakening the bosses for The Fire Dragon and Labyrinthine Halls Hard Adventure Dungeons, giving them 10% less health and 25% lower attack.
Now players will be able to choose dungeon based on which part of their gear they want to progress. This will enable players to experience different types of dungeons to farm required gear to progress to the Chaos Raids.
Dungeon Name | Reward-Drop | |
---|---|---|
Before | After | |
The Fire Dragon | 1 from Headgear, Top, Bottoms, Gloves or Shoes and 1 dungeon specific weapons | 1 from Headgear, Gloves or Shoes |
Labyrinthine Halls | ||
Temple of Immortals | All Weapons - players choose among Mupagoth, Rune, MSL weapons | |
Lubelisk | ||
BeyondLink Tris | 1 from Top or Bottoms | |
Rune Temple |
Since this will reduce the number of Onyx Crystals and Chaos Onyx Crystals obtained from overall dungeon runs, we are going to compensate for that by adding more Onyx Crystals and Chaos Onyx Crystals to the Normal/Hard Adventure Bonus Box. In total, players will be gathering the equivalent amount of resources by running dungeons.
These Onyx Crystals and Chaos Onyx Crystals from the Normal/Hard Adventure Bonus Box will be bound to your character.
As part of the above improvements, however, we will be making Onyx Crystals and Chaos Onyx Crystals that come from dismantling enchanted gear bound to your character. The reason behind this change is to enable us to give out more resources which meso sellers cannot leverage. For example, if we give out character binding Chaos Onyx Crystals, meso sellers will be able to enchant their weapons and dismantle them to obtain tradable Chaos Onyx Crystals, which is limiting us from adding more resources to the game, since it gives easier ways for bots to make mesos and impacts the overall market price for Onyx Crystals and Chaos Onyx Crystals.
With this change in mind, please review the following changes which are also planned.
We are tweaking our Daily Mission system with the update. Now you can participate in the daily missions and collect Weekly Mission Points (not Daily Mission Points), and you will be receiving a bigger reward on a weekly basis.
Now you will only need to complete 30 missions per week to receive Gold Mission Complete Boxes, versus having to complete 70 missions. You can now open three Gold Mission Complete Boxes every week (Tier 1 to Tier 3), and we are going to provide a guaranteed amount of Onyx Crystals and Chaos Onyx Crystals in each box, along with other rewards such as Blue Star and Metacell.
You will be getting a guaranteed total of 20 Chaos Onyx Crystals and 14,400 Onyx Crystals if you get all three Gold Mission Complete Boxes. You will be able to obtain boxes at 300 MP, 600 MP and 900 MP. All the resources from the box will be all bound to your character. (Note: this section originally stated that you would earn 14,400 Chaos Onyx Crystals. That was in error, we apologize for the confusion)
This will provide players with different ways to collect resources required for enchantments outside of dungeon runs.
Another big change with the December update is that, with the addition of the Sky Fortress content, we will let players collect gears and resources from Sky Fortress contents. This is still being finalized and we cannot disclose more yet, but this will help players expand their gameplay outside of dungeon runs and let players gather resources faster.
The overall change to gear progression might not seem big enough yet, but you will see the overall experience changing more than you think once the new changes with the Sky Fortress content and the new Chaos Raid Normal Mode gets added to the game.
We want players to experience seamless progression with a variety of content the game can offer. Along with the new addition of Normal Chaos Raids, overall progression and requirements for enchanting will change. Please stay tuned for the update on early December to provide us with more feedback.
As we discussed with our last blog, the current Chaos Raids will remain as the most difficult content with the best rewards. We discussed potential options to reduce the gap between the Hard Adventure Dungeons and the Chaos Raids and came up with the idea of Normal Chaos Raids with different gameplay and reward structures, with the current Chaos Raid will be labeled as Hard.
Objective of this change is:
Normal mode will be different from Hard to ensure that Hard mode keeps its unique value and provide players with a goal that everyone can work towards.
Normal Mode will be as follows:
The detailed rewards are as follows:
Please note dungeon boss pets can only be obtained from Hard Chaos Raids;
Map Name and Difficulty | Armor Drops | Accessory Drops | Etc. |
---|---|---|---|
Normal Shadow Altar | Devorak's Treasure Fragment Selection Box, with your choice of: 5x Extreme Headgear/Gloves/Shoes Selection Box Fragments 5x Rage Headgear/Gloves/Shoes Selection Box Fragments 5x Panic Headgear/Gloves/Shoes Selection Box Fragments | One of the following, dropped randomly: 4x Absolute Earrings Fragments 4x Absolute Pendant Fragments 4x Absolute Ring Fragments 4x Absolute Cape Fragments 4x Absolute Belt Fragments | 1x Gemstone and Gem Dust Box 1x Special Red Potion |
Hard Shadow Altar | Devorak's Treasure Selection Box, with your choice of: Extreme Headgear/Gloves/Shoes Random Box Rage Headgear/Gloves/Shoes Random Box Panic Headgear/Gloves/Shoes Random Box | 1x Gemstone and Gem Dust Box A chance to obtain a Random Exceptional Pet | |
Normal Moonlight Fortress | Moc's Treasure Fragment Selection Box, with your choice of: 5x Extreme Tops/Bottoms Selection Box Fragments 5x Rage Tops/Bottoms Selection Box Fragments 5x Panic Tops/Bottoms Selection Box Fragments | 1x Gemstone and Gem Dust Box 1x Special Red Potion | |
Hard Moonlight Fortress | Moc's Treasure Selection Box, with your choice of: Extreme Tops/Bottoms Random Box Rage Tops/Bottoms Random Box Panic Tops/Bottoms Random Box | 1x Gemstone and Gem Dust Box A chance to obtain a Random Exceptional Pet | |
Hard Ludibrium Clock Tower | Papulatus's Treasure Selection Box, with your choice of: Extreme Weapon Random Box Rage Weapon Random Box Panic Weapon Random Box | 1x Gemstone and Gem Dust Box A chance to obtain a Random Exceptional Pet |
Note: This post originally mentioned the Labyrinthine Halls instead of Moonlight Fortress Chaos Raid. Additionally, each Hard Chaos Raid has the chance to drop a random Exceptional Pet. We apologize for the error.
As you can see from all the changes we are preparing for the game's major expansion in December, you will see the below improvements.
We didn' t start teasing our December update yet, but we already have tons of content and changes to share! We always strive to take your feedback and make the best decisions for the game. While we understand some of the decisions are different from what you have hoped for, we believe the community will see similar end results from the changes.
As always, thank you for being part of the MapleStory 2 community. We will provide more updates next week in regards to the major December expansion we are preparing for MapleStory 2.
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