Connect with us

Latest

ARC Raiders Expedition 4 is coming soon! | Nvidia Driver Update and Bug Fixes ARC Raiders Expedition 4 is coming soon! | Nvidia Driver Update and Bug Fixes
Other Games Apr 10, 2026

ARC Raiders Expedition 4 is coming soon! | Nvidia Driver Update and Bug Fixes

GameMS - MLB The Show 26 Review: The Most Controversial Launch? Broken Pitching, PCI Shrinkage, and the Death of Discipline Attribute GameMS - MLB The Show 26 Review: The Most Controversial Launch? Broken Pitching, PCI Shrinkage, and the Death of Discipline Attribute
MLB: The Show Apr 09, 2026

MLB The Show 26 Review: The Most Controversial Launch? Broken Pitching, PCI Shrinkage, and the Death of Discipline Attribute

It's been a while since MLB 26 was released. After several weeks of playing, we'll discuss a comprehensive review of the game and some areas for improvement.

Gameplay

The official changes to the attribute rating system, including the addition of Fielding Attributes, have drastically altered the gameplay this year.

These attributes take into account a player's movement in all directions—left, right, back, and forward. This makes the animations more favorable to the batter. Even players with a fielding rating of 75-80 will have slower movement speeds.

While this brings many unique hitting advantages, making it easier to make more errors and hits closer to the bat tag, it also introduces significant drawbacks.

In competitive mode, almost every game sees at least 10-15 hits, making pitching extremely difficult, especially with the reduction in accuracy and the overall pitching mechanics. This has gradually transformed MLB 26 into a game solely focused on offense.

It's worth noting that Big Heat update did improve the pitching mechanics, but this only applies to fast pitchers.

User Interface and Graphics

In MLB The Show 26, the user interfaces for most game modes either remained unchanged or only slightly modified—except for Diamond Dynasty mode.

The official Diamond Dynasty user interface was changed, featuring a different background and customizable stadiums instead of just colored backgrounds. Furthermore, player cards for all game modes were also changed.

Players understand that changes take time, but some time has passed, and the user interface remains slow. Worse still, some basic functions are either buggy or completely unusable.

For example, 90 OVR McGonigle player card cannot be sold, yet it has a Marketplace tab.

There's also the new PXP modification feature in Diamond Dynasty, which players can activate by completing experience and attribute goals for each player. Each modification has its advantages and disadvantages; theoretically, depending on the selected modification, players can decrease a player's attributes. To be honest, at this stage of the game, I haven't found any use for the modification features.

Storylines

As the best game mode in MLB The Show 26, Storylines is an excellent entry point for young people and even veteran fans who want to learn more.

While not all pre-selected players will appear in Storylines at launch, it includes the stories of Mule Suttles and Roy Campanella, and Peanut Johnson. Campanella's story, in particular, is noteworthy; he almost became a member of Phillie team, and this year's featured Negro League player.

Road to the Show

This year, many useful features have been added, and the version is more streamlined.

It includes regularly changing objectives that affect player potential and earned tokens, a simulation and token acquisition function, and Hall of Fame tracker, all of which greatly enhance the player experience.

Some mechanics remain the same as last year; players can also go to college. While going to college adds three years to a player's age, it may have a positive impact on their MLB draft position. However, going to college only grants players a small number of tokens. In reality, it should bring more benefits, a higher overall rating, and faster access to Road to the Show.

Franchise

March to October has been cancelled, although technically it's still preserved through Streamlined Franchise. So, this is currently the only game mode.

The biggest change in Franchise is the new trade system, the most confusing aspects being Untouchables mechanic and the slower trade response time replacing the old trade meter.

Teams can add up to 20 players, while most MLB teams only have one to three true Untouchables players, which is far too high. This leads to some strange AI decisions, making the trade system more challenging.

Related: $1

Improvements Needed Excessive pitching shoulder-grabbing animations

Even with balls far from the batter, players are automatically moving away from home plate more frequently than in previous years. This may not be a coincidence, as Discipline attribute has been removed.

PCI Shrinkage Issue

PCI refers to the phenomenon where PCI value decreases significantly when facing the same-side batter, such as a left-handed pitcher versus a left-handed batter, or a right-handed pitcher versus a right-handed batter, especially against breaking balls, particularly sliders and sweeps.

The developers stated they would address this issue, but it still occurs in the game.

Card Issues

Cards in Diamond Dynasty mode display their immediate purchase price, but these cards cannot be sold. This usually occurs when viewing another sellable card. The main profile has no game history, and there is no record of games played in Diamond Dynasty mode either.

Furthermore, many Assorted Programs have very few cards. The 2026 Spring Breakout Program only has 3 Diamonds cards and 3,000 XP. The number of obtainable $1 has also decreased.

Of course, there are other minor issues in the game, which you'll likely discover with careful play. While there is some decent new content, this is definitely the worst launch version of MLB The Show I've ever seen. We hope the official team will listen carefully to player suggestions, optimize and refine the game, and give us a better MLB 26.

GameMS - Don't Just Stack Health to Survive | The Most Effective Survival Methods in Diablo 4 Season 12 GameMS - Don't Just Stack Health to Survive | The Most Effective Survival Methods in Diablo 4 Season 12
Diablo 4 Apr 08, 2026

Don't Just Stack Health to Survive | The Most Effective Survival Methods in Diablo 4 Season 12

Have you ever encountered this situation in Diablo 4 Season 12: you have high health, survived until Torment 4, but were still instantly killed by boss? Survival isn't just about blindly stacking health. This guide will tell you detailed and efficient survival methods in Diablo 4 Season 12.

In the game, some mechanics exist specifically to allow bosses to instantly kill you. Of course, you could stack a lot of health to tank Lilith's blood waves or certain boss skills. However, this sacrifices a lot of damage output, which is not worthwhile. A more reasonable approach is to learn to dodge or develop specific strategies for different bosses.

Killing is also a form of defense. Quickly killing a boss can bypass its instant-kill mechanics, which is another survival strategy.

Additionally, starting from Season 11, monsters trigger high-damage explosions upon death, and standing in the explosion can easily result in instant death. While you can tank it, it's best to develop the habit of avoiding it.

Primary Defensive Stats Life Points

To survive in Torment 4, you need at least 10,000 life points. These can be obtained from your helmet, chest armor, boots, weapon, rings, or pants. For gloves, offensive stats are a good choice.

You can get bonuses from Paragon Board; generally, the effect depends on your life points. The higher your life points, the more significant the effect.

Armor

Armor is crucial. Currently, it's recommended to stack around 15,000 armor points. This is our primary survival consideration; it's even more important than your resistances. The best gear to acquire armor from is still helmets, chest armor, and boots. If your class is strength-based, such as Paladin, you'll automatically gain armor, making you much tougher.

Resistances

3000-4000 resistances are recommended, providing approximately 75% Damage Reduction. However, singular resistances are relatively weak; prioritize all resistances.

If a specific boss inflicts poison or other damage, you can choose to use diamonds to increase all resistances. For strength classes, consider using skeletons to increase physical resistance.

Recovery

Currently, the most effective recovery is Life on Hit.

The stat that restores health every five seconds is basically useless. Many players feel they've been one-shotted, but often it's because they took several hits in quick succession without having time to use a potion. Life on Hit allows you to heal while attacking, significantly reducing the frequency of potion use.

Barrier and Fortification

Barrier and Fortification are two different types of extra health bars.

Barriers act like temporary shields; they consume Barrier first, then health. Sorcerers easily generate barriers, so they don't need 10,000 health to survive.

Fortification was completely reworked in Season 12. The current mechanism is that Fortification stacks on top of your health, but it doesn't disappear immediately when you're hit. Fortification is only automatically consumed to replenish health when your health is actually damaged.

It acts as a buffer, smoothing out your health bar, making you less prone to sudden death, and improving game smoothness. Paladin has many easy ways to gain Fortification, which is one of the reasons this class is particularly tanky.

Damage Reduction

Damage Reduction is considered a high-level stat, not easily achieved. It's rare and extremely powerful.

It primarily appears in Mythics, Uniques, certain skills, and runes. It's crucial to understand that Damage Reduction is calculated using inverse multiplication, so you can never reach 100% reduction. Furthermore, a 50% Damage Reduction source is far stronger than two 35% Damage Reduction sources combined.

Additionally, the damage sheet displayed in the game isn't entirely accurate; many actual effective Damage Reductions won't be shown. It's best not to rely solely on it.

Cooldown Reduction and Movement Speed

In fact, Cooldown Reduction and Movement Speed ​​can also be your defensive stats.

Some abilities inherently provide Damage Reduction; if you can keep their cooldowns low, you can maintain this reduction almost continuously. Sufficient movement speed will help you quickly escape the blast radius on the ground, indirectly avoiding being hit. So don't just focus on health and armor; Cooldown and movement speed are equally important.

The Fastest Way to Improve Survivability

If you think you won't have all $1 in a while, runes are the quickest way to improve your survivability.

Using QUE rune with an ability that triggers Barrier is equivalent to having an extra temporary health bar.

Using MOT rune provides your Dark Shroud with 40% Damage Reduction, currently the strongest single-hit Damage Reduction source.

Using VEX can increase the level of all abilities; if some abilities inherently provide Damage Reduction, this indirectly improves survivability.

You can use two rune sets simultaneously, one for Barrier and one for high Damage Reduction, making you extremely difficult to kill.

Many players complain about constantly getting one-shotted despite having 20,000 health. The reason is that they only focused on health, neglecting Damage Reduction, resistances, and armor. 10,000 health with good Damage Reduction provides far greater survivability than a character with 20,000 health but no Damage Reduction.

Furthermore, recovery ability is crucial; lacking any of these can lead to being taken down by continuous damage. Finally, don't forget that Paladin's Consecration skill provides a weakness effect, reducing damage from normal enemies by 20%.

So, these are the most effective survival methods in Diablo 4 Season 12. Hope you have a smooth game!

GameMS - Monopoly GO Ever After Album: Full Rewards, New Features & Best Strategy Guide GameMS - Monopoly GO Ever After Album: Full Rewards, New Features & Best Strategy Guide
Other Games Apr 07, 2026

Monopoly GO Ever After Album: Full Rewards, New Features & Best Strategy Guide

With Monopoly Go Posh Pets Sticker Album coming to an end, Monopoly GO is about to embark on a new chapter, and players are eagerly anticipating what the next album will bring in terms of game content and events.

Following Posh Pets album, Ever After Stickers Album will be released on April 8th and will end on June 3rd, offering eight weeks of gameplay, just like before.

This time, the story seems to have stepped straight out of a fairy tale. The album will be themed around classic fairy tales, and players will receive 24 unique sets of stickers inspired by classic stories like Cinderella, Pinocchio, and Little Red Riding Hood. In addition, there will be new features, updated events, and the most generous rewards to date.

This guide will show you the new content of Monopoly Go Ever After Stickers Album.

Rewards

Completing Ever After Stickers Album will reward you with:

Puss in Boots Token 15,000 Dice Rolls Cash rewards to keep progressing

Ever After Stickers Album contains 23 standard sets and 1 Prestige set. Each set contains 9 $1, for a total of 216 cards. As you complete each set, you'll unlock various rewards, such as emoticons, shields, and special surprises related to set completion.

Later in Album, especially in sets 22 and 23, these rewards become even more exciting, giving you the chance to trigger in-game events such as Sticker Boom or High Roller, and extra rolls for a chance to win even higher prizes.

Collecting a complete Monopoly Go Stickers set will earn you free dice, the number depending on the number of high-star and gold cards in the set. Collecting a standard set unlocks Prestige set, granting you a large number of rolls and rewards. Collect all the sets for even greater rewards!

Fairytale Shut Down

This mode now features even more fun gameplay. Instead of just destroying landmarks, you'll play a mini-hide-and-seek game where a hidden pig appears after each successful attack. Depending on the items you find, you can earn extra dice rolls, milestone progress, or tournament points, making Fairytale Shut Down more valuable than ever.

Bank Heists

Bank Heists is one of the most frequent mini-games in Monopoly Go, significantly impacting a player's finances. This update introduces a magical mirror system. Opening doors gives you a chance to discover hidden gems, boosting the final reward. This adds a layer of strategy and luck to every heist.

Ever After Chance Card

Monopoly Go Ever After Stickers Album adds Chance Card, which instantly transports you to either Shut Down or Heist. It's a simple change, but it makes the game faster-paced and adds more unpredictability.

Enchanted Storybook

One of the biggest highlights of Ever After Stickers Album is Enchanted Storybook, undoubtedly the most influential new system in the sticker collection genre.

In Ever After Stickers Album, you can obtain storybooks by participating in events, completing quick victories, and progressing through Tycoon Express. Opening a storybook will reward you with a sticker pack related to the later outfits in the story, but unlike the previous versions, you can choose which story outfits you want to collect.

This means you have more control over your sticker collection progress, rather than relying entirely on randomness. If you change your mind midway, you can switch to a different story and try to collect different outfits.

In addition, each storybook has a chance to trigger Lucky Fairies, which offer extra surprise rewards.

Fairytale-Themed Events and Minigames

All the events from Monopoly Go will return, incorporating fairytale elements, such as:

You can build fairytale-themed structures with your friends in Partners. Treasures include elements like castle exploration and finding hidden items. Tycoon Express will be reimagined as a fairytale journey. Racers will be set in a magical fairytale world and will feature a new Flag Drop feature, allowing teams to collect extra flags before the match begins, giving them a head start. Not Returning

To make room for all the new features, the following previous mechanics will be temporarily removed from this album but may return in a future Monopoly Go Album:

Lucky Coin Style Tokens & Accessories Community Deluxe Drop A New Community Experience

Ever After Stickers Album will also introduce Rolling Ever After, a community-driven feature where players can vote to collectively shape an evolving story.

As community members make choices, the story progresses, and players can unlock shared rewards based on these choices. This is a completely new way to play, no longer limited to rolling dice and collecting items.

That concludes the overview of Monopoly Go Ever After Stickers Album. In short, the brand-new collection progression system, a variety of beautiful stickers, and limited-time events will launch on April 8th. It promises to be one of the most feature-rich albums to date, offering players unprecedented control and gameplay. Let's wait and see!

GameMS - How to Feed Scrappy Different Fruits in ARC Raiders to Get Different Items? | The Player's Best Companion GameMS - How to Feed Scrappy Different Fruits in ARC Raiders to Get Different Items? | The Player's Best Companion
Other Games Apr 03, 2026

How to Feed Scrappy Different Fruits in ARC Raiders to Get Different Items? | The Player's Best Companion

Scrappy, a great companion for players, has always played a significant role in the game. Recently, I fed Scrappy a lot of fruit and thoroughly figured out how its new feeding system works. Scrappy has now become an extremely efficient looter; you can even get quite a few powerful items from it.

Below is a detailed explanation of Scrappy feeding mechanism, the corresponding $1 for various fruits, the most worthwhile fruits to feed, and the locations where various fruits can be obtained.

Scrappy Feeding Mechanism

The new feeding function allows you to add fruit to the food queue. You can select any fruit from your inventory and add it to the queue; Scrappy will automatically eat it when you enter a raid.

As long as you enter a raid and stay for at least 6 minutes, the fruit at the top of the queue will be eaten, and you will always get a random item of the corresponding type.

Whether you successfully extract or die, the reward will always trigger as long as you stay for 6 minutes.

Once the fruit is placed in the queue, it doesn't need to be added repeatedly for the next five rounds; the system will automatically consume it sequentially.

You just need to play the game normally and then come back to collect the items found by Scrappy.

Of course, all of this is random. Each type of fruit has a fixed drop rate for items. It's worth noting that, based on my current testing experience, extending the raid time doesn't help increase the drop rate.

It's best to level up Scrappy first to maximize item acquisition efficiency.

Below are the items and resources needed to upgrade Scrappy.

Level 1: None Level 2: 1x Dog Collar Level 3: 3x Lemons, 3x Apricots Level 4: 1x Cat Bed, 6x Prickly Pears, 6x Olives, Level 5 (Max): 3x Very Comfortable Pillows, 12x Mushrooms, 12x Apricots Rewards for Each Fruit

Different fruits correspond to different workshop station materials. They don't drop basic materials; instead, they directly produce advanced materials and even finished products. The rewards for each fruit are detailed below.

Olives

Specifically used in Medical Workshop. They yield medical crafting materials or finished products, such as Durable Cloth, Antiseptic, Great Mullein, ARC Powercell, Tick Pod, etc. They do not provide basic materials like Fabric, Rubber Parts, or Plastic Parts.

Mushrooms

Related to Gear Bench items; they can even directly yield finished equipment. Many players have already obtained rare equipment like Safekeeper from Mushrooms.

Apricots

These yield Gunsmith crafting materials, and with luck, you can directly obtain weapons, including key items for crafting legendary weapons like Queen Reactor and Matriarch Reactor.

Lemons

Used in Explosives Station, primarily producing Explosives materials such as ARC Alloy, Crude Explosives, Battery, and Explosive Compound. With luck, you can also obtain powerful throwables like Wolfpack and Deadline.

Prickly Pears

Used in Utility Station, these can yield Mechanical Components, Ropes, Sensors, and even useful finished items like Photoelectric Cloak and Snap Hook.

Agaves

Specifically produce crafting materials for gun mods and accessories, including the Silencer 3, Kinetic Converter, and Horizontal Grip. Some mods don't even have Blueprints in the game yet can still be obtained from Scrappy, making them extremely valuable.

Fruit Mix

Can only be crafted in-game. The recipe is 1 Lemon + 1 Apricot + 1 Prickly Pear.

While it's supposed to be three fruits for one, this time it's a little different. Scrappy usually gives one fruit for one item, but this time the fruit combination usually gives you two items. And these items can be various ground materials.

In addition to random items, each fruit also provides 5 corresponding basic materials:

Olives Fabric Mushrooms Plastic Parts Prickly Pears Rubber Parts Fruit Mix gives 5 each of Seeds, Plastic Parts, Metal Parts, Chemicals, Fabric, and Rubber Parts

This is one of the reasons why Fruit Mix is ​​so cost-effective.

Most recommended fruits Agave

Can yield rare items that cannot be crafted in-game, such as the Kinetic Converter and Horizontal Grip. With maximum strength and rarity, it's the best choice for feeding to.

Apricots

Stablely produce high-grade Gunsmith materials and even legendary weapon core components, suitable for players seeking powerful weapons.

Prickly Pears are suitable for players lacking Utility items, Lemons are suitable for players who need Explosives, and Mushrooms are more gear-oriented.

Locations for Various Fruits Fruit Baskets: The most stable and efficient source; two baskets always spawn at Stella Montis Cafeteria. Agaves: Primarily spawn in the area around Buried City, and can also be obtained from Fruit Baskets. Apricots, Lemons: Densely wooded areas in Damn Batvely at The Blue Gate. Prickly Pears: Pattern House and the outskirts of Buried City. Mushrooms: Spaceport is currently the best spawn point.

To quickly obtain fruit, prioritize Fruit Baskets; the efficiency is far higher than gathering them individually. These are the new features for feeding Scrappy fruits. Go test them out in the game!

MORE NEWS